
Environment Renders










Wireframes










Main menu scene
I also created a standalone scene for the main menu, meshes are my own
Game Trailer
I worked as Lead Environment Artist for Lunch Break, headed a lot of the overall direction of game design, mechanics, and social media posting. Lunch Break is a Multiplayer Downhill Brawler, where players fight it out head to head while hurtling down the streets of San Francisco. It was done as my captsone university project, and was developed over the course of the school year.