3D Artist | Game Designer | Melbourne, Australia | firstname.lastname@example.org
Hippo - Character Artist
I was briefed to model an 'Adrenaline Seeking Hippo', given nothing but the prompt to work from.
The project had a poly limit of 15,000 Tris, including equipment it was 12,248 tris. It was first modeled as a low poly mesh, then sculpted in mudbox.
Maya | Mudbox | Photoshop