3D Artist | Game Designer | Melbourne, Australia | email@example.com
Dusk Revisit - Character Artist
A year after completing the project on my Dusk character, I've gone back and thought about what aspects i failed in, and how could i improve the project.
I decided that I wanted to fix the topology of the model, and make it easier to use in a game development setting, and to improve how the textures looked.
With the normals baked, I've just got textures left to do, but with university on at the moment I only do this when I have the time
With this project, i wanted to retopologise the mesh so that the normals would bake cleaner, and also so it'd be far easier to rig. I combined a lot of the meshes that were previously seperate too, and overall improved the topology.