3D Artist | Game Designer | Melbourne, Australia | email@example.com
Dusk - Character Artist
Original character I worked on for my capstone Modelling subject.
The base concept was a fight between two characters, in a distant future setting, I took up the role of character artist for the antagonist, as well as the projects co-director.
The project had no poly budget, but i aimed to be below 30,000 tris. The final mesh and equipment was 26,000. The character mesh was modeled first as a base for the sculpt.
Maya | Mudbox | Photoshop